Author of the publication

WiiRemote programming: development experiences of interactive techniques that can be applied to education for young engineers.

, , , , and . SIGGRAPH ASIA Educators Program, ACM, (2009)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

RoboGamer: a robotic tv game player., , and . Advances in Computer Entertainment Technology, page 4. ACM, (2005)Face à la mode: A new immersive entertainment system that can train body and facial expressions., , , and . VRIC, page 16:1-16:2. ACM, (2015)Evaluation of Avatar and Voice Transform in Programming E-Learning Lectures., , and . IVA, page 197-199. ACM, (2019)FamiLinkTV: expanding the social value of the living room with multiplex imaging technology., , , , , , and . VRIC, page 38:1-38:4. ACM, (2014)3DCG art expression on a tablet device using integral photography., , and . VRIC, page 20:1-20:4. ACM, (2014)Manga generator: immersive posing role playing game in manga world., , , , and . VRIC, page 27:1-27:5. ACM, (2013)ScritterHDR: multiplex-hidden imaging on high dynamic range projection., , , , and . SIGGRAPH Asia Posters, page 52:1. ACM, (2011)GAMIC: exaggerated real time character animation control method for full-body gesture interaction systems., , , , and . SIGGRAPH Posters, page 5. ACM, (2011)Neck strap haptics: an algorithm for non-visible VR information using haptic perception on the neck., , , and . SIGGRAPH Posters, page 60:1-60:2. ACM, (2019)Gamification and construction of virtual field museum by using augmented reality game "Ingress"., , , and . VRIC, page 4:1-4:4. ACM, (2015)