Author of the publication

Learning from Play: Facilitating Character Design Through Genetic Programming and Human Mimicry.

, , and . EPIA, volume 9273 of Lecture Notes in Computer Science, page 292-297. Springer, (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Extended ramp goal module: Low-cost behaviour arbitration for real-time controllers based on biological models of dopamine cells., and . CIG, page 1-8. IEEE, (2014)Emotionally Driven Robot Control Architecture for Human-Robot Interaction., , and . TAROS, volume 8069 of Lecture Notes in Computer Science, page 261-263. Springer, (2013)Walking Through Virtual Doors: A Study on the Effects of Virtual Location Changes on Memory., and . ICAT-EGVE, page 1-7. Eurographics Association, (2021)Sonic Dancer: A Low-Cost, Sound-Based Device to Explore Shared Movement and Dance Through Generative Live Soundscapes., and . Interactions, 31 (1): 6-9 (February 2024)A Genetic Programming Framework for 2D Platform AI.. CoRR, (2018)Curious users of casual creators., , , and . FDG, page 61:1-61:6. ACM, (2018)A methodology for requirements analysis of AI architecture authoring tools., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)The Barriers of the Assistive Robotics Market - What Inhibits Health Innovation?, , , and . Sensors, 21 (9): 3111 (2021)Building robust real-time game AI: simplifying & automating integral process steps in multi-platform design.. University of Bath, UK, (2016)British Library, EThOS.Many-objective population visualisation with geons., , and . GECCO Companion, page 1961-1969. ACM, (2021)