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An augmented virtuality system facilitating learning through nature walk.

, , , and . Multim. Tools Appl., 82 (1): 1553-1564 (2023)

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Experience with a Trans-Pacific Collaborative Mixed Reality Plant Walk., , , , , , and . VR Workshops, page 238-245. IEEE, (2020)Energy efficient wireless infrastructure solution for open pit mine., , and . ICACCI, page 1463-1467. IEEE, (2013)Wireless infrastructure for oil and gas inventory management., , and . IECON, page 5461-5466. IEEE, (2013)MPEG Media Transport (MMT) for 3D Tele-Immersion Systems., , , and . ISM, page 279-282. IEEE Computer Society, (2014)Quantifying Group Navigation Experience in Collaborative Augmented Virtuality Tours., and . AltMM@MM, page 3-8. ACM, (2018)SCeVE: A Component-based Framework to Author Mixed Reality Tours., , and . ACM Trans. Multim. Comput. Commun. Appl., 16 (2): 40:1-40:23 (2020)Communication architecture for Remote Monitoring and Diagnostics in Open Pit Mine., , and . ETFA, page 1-6. IEEE, (2013)Modeling User Quality of Experience (QoE) through Position Discrepancy in Multi-Sensorial, Immersive, Collaborative Environments., and . MMSys, page 296-307. ACM, (2017)A real time, distributed system with haptic interfaces for fine motor skill rehabilitation and its quality of experience., , and . HAVE, page 53-58. IEEE, (2014)An augmented virtuality system facilitating learning through nature walk., , , and . Multim. Tools Appl., 82 (1): 1553-1564 (2023)