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Serious Games for Assessment and Training in Post-stroke Robotic Upper-limb Telerehabilitation.

, , , , , , and . NEUROTECHNIX, page 126-134. SciTePress, (2014)

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Real-Time Myoprocessors for a Neural Controlled Powered Exoskeleton Arm., , , and . IEEE Trans. Biomed. Eng., 53 (11): 2387-2396 (2006)Comparison of Admittance Control Dynamic Models for Transparent Free-Motion Human-Robot Interaction., , , and . ICORR, page 1-6. IEEE, (2023)Improving patient motivation in game development for motor deficit rehabilitation., , , , , and . Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 381-384. ACM, (2008)Development of computer games for assessment and training in post-stroke arm telerehabilitation., , , , and . EMBC, page 4571-4574. IEEE, (2012)Study on effects of effects of surface properties in haptic perception of virtual curvature., , and . Int. J. Comput. Appl. Technol., 53 (3): 236-243 (2016)ArmAssist: A Telerehabilitation Solution for Upper-Limb Rehabilitation at Home., , , , and . IEEE Robotics Autom. Mag., 30 (1): 62-71 (March 2023)Energy Density and Hysteresis Comparison in Natural Rubber Tube Springs for Wearable Exoskeleton Applications., and . ICORR, page 21-27. IEEE, (2019)Design of a spring-assisted exoskeleton module for wrist and hand rehabilitation., , , , , , and . EMBC, page 594-597. IEEE, (2016)Improving the match between ability and challenge: Toward a framework for automatic level adaptation in game-based assessment and training., , , and . ICORR, page 1-6. IEEE, (2013)Development of a powered mobile module for the ArmAssist home-based telerehabilitation platform., , , , and . ICORR, page 1-6. IEEE, (2013)