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Influence of Color/Display Ratio on the Perception of Mass of Manipulated Objects in Virtual Environments.

, , , , and . VR, page 19-25. IEEE Computer Society, (2005)

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The "Bubble" Technique: Interacting with Large Virtual Environments Using Haptic Devices with Limited Workspace., , , , and . WHC, page 639-640. IEEE Computer Society, (2005)RoboGamer: development of robotic tv game player using haptic interface and GPU image recognition., , and . Advances in Computer Entertainment Technology, page 5. ACM, (2005)A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace., , , and . Computer Graphics International, volume 4035 of Lecture Notes in Computer Science, page 288-299. Springer, (2006)Using CNNs For Users Segmentation In Video See-Through Augmented Virtuality., and . AIVR, page 229-234. IEEE, (2019)Using CNNs For Users Segmentation In Video See-Through Augmented Virtuality., and . CoRR, (2020)Novel devices and interaction techniques for human-scale haptics., , and . Vis. Comput., 23 (4): 257-266 (2007)RoboGamer: a robotic tv game player., , and . Advances in Computer Entertainment Technology, page 4. ACM, (2005)Influence of Color/Display Ratio on the Perception of Mass of Manipulated Objects in Virtual Environments., , , , and . VR, page 19-25. IEEE Computer Society, (2005)Investigating Whether the Mass of a Tool Replica Influences Virtual Training Learning Outcomes., , , , and . IEEE Trans. Vis. Comput. Graph., 30 (5): 2411-2421 (May 2024)Haptic Hybrid Rotations: Overcoming Hardware Angular Limitations of Force-Feedback Devices., , , and . VR, page 167-174. IEEE Computer Society, (2006)