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3DUI and the Phantom Limb: multisensory experience for embodiment of amputation., , , , , , and . VR Workshops, page 517-518. IEEE, (2020)Foreword to the Special Section on the 2021 Symposium on Virtual and Augmented Reality (SVR 2021)., , and . Comput. Graph., (2022)Designing a Vibrotactile Head-Mounted Display for Spatial Awareness in 3D Spaces., , , and . IEEE Trans. Vis. Comput. Graph., 23 (4): 1409-1417 (2017)Haptic interfaces and their application on computer mediated tactile communication.. Universidade Federal do Rio Grande do Sul, Porto Alegre, Brazil, (2018)ndltd.org (oai:lume56.ufrgs.br:10183/182245).BYOD - Bringing Your Own Device into Single-Surface Interaction Models., , , and . TEI, page 97:1-97:13. ACM, (2021)Design and assessment of haptic interfaces: An essay on proactive haptic articulation.. VR, page 409-410. IEEE Computer Society, (2017)Assessment of an articulatory interface for tactile intercommunication in immersive virtual environments., , and . Comput. Graph., (2018)Vibrotactile Data Physicalization: Exploratory Insights for Haptization of Low-resolution Images., , , , , , , and . SVR, page 84-91. ACM, (2021)Assessing Articulatory Modalities for Intercommunication Using Vibrotactile HMDs., , and . EuroHaptics (2), volume 10894 of Lecture Notes in Computer Science, page 526-538. Springer, (2018)Proactive haptic articulation for intercommunication in collaborative virtual environments., , and . 3DUI, page 91-94. IEEE Computer Society, (2016)