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Identifying the potential of human-robot collaboration in automotive assembly lines using a standardised work description.

, , , and . ICAC, page 78-83. IEEE, (2016)

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Towards estimating affective states in Virtual Reality based on behavioral data., , , , , , and . Virtual Real., 25 (4): 1139-1152 (2021)Interference measurement of kinect for xbox one., , and . VRST, page 345-346. ACM, (2016)Advanced Supply Chain Information for Rule-Based Sequence Adaptions on a Mixed-Model Assembly Line with Unreliable Just-In-Sequence Deliveries., , , and . MIM, page 1902-1907. International Federation of Automatic Control, (2013)blue-c: a spatially immersive display and 3D video portal for telepresence., , , , , , , , , and 3 other author(s). ACM Trans. Graph., 22 (3): 819-827 (2003)Remote Cross-platform Instructions between MR and VR., , , , and . CW, page 256-259. IEEE, (2023)The HoverMesh: a deformable structure based on vacuum cells: new advances in the research of tangible user interfaces., , and . Advances in Computer Entertainment Technology, page 187-193. ACM, (2004)Optimized graph extraction and locomotion prediction for redirected walking., and . 3DUI, page 120-129. IEEE Computer Society, (2017)Multi-phase wall warner system for real walking in virtual environments., , and . 3DUI, page 223-224. IEEE Computer Society, (2017)Eye Gaze Tracking for Detecting Non-verbal Communication in Meeting Environments., , , and . VISIGRAPP (2: HUCAPP), page 239-246. SCITEPRESS, (2020)MAPVI: meeting accessibility for persons with visual impairments., , , , , , , and . PETRA, page 343-352. ACM, (2019)