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Enhancing Access to Online Education: Quality Machine Translation of MOOC Content.

, , , , , , , and . LREC, European Language Resources Association (ELRA), (2016)

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House of Ads: a Multiplayer Action Game for Annotating Ad Video Content., , and . EANN Workshops, page 21:1-21:8. ACM, (2015)Capacity-rich Knowledge-poor Linguistic Steganography.. J. Inf. Hiding Multim. Signal Process., 2 (3): 247-258 (2011)A Multilingual Wikified Data Set of Educational Material., , , , , , , , , and 3 other author(s). LREC, European Language Resources Association (ELRA), (2018)Extracting Knowledge from Collaboratively Annotated Ad Video Content., , and . AIAI Workshops, volume 437 of IFIP Advances in Information and Communication Technology, page 85-95. Springer, (2014)Speakers' Language Characteristics Analysis of Online Educational Videos., and . AIAI, volume 436 of IFIP Advances in Information and Communication Technology, page 60-69. Springer, (2014)Suicidal tendencies prediction in Greek poetry., , , , , , , and . Evol. Syst., 12 (1): 57-68 (2021)Applied Deep learning for categorizing dermoscopic images., , , and . SMAP, page 1-4. IEEE, (2021)Identifying Latent Semantics in Action Games for Player Modeling.. Int. J. Gaming Comput. Mediat. Simulations, 11 (2): 1-21 (2019)Using financial news articles with minimal linguistic resources to forecast stock behaviour., , and . Int. J. Data Min. Model. Manag., 7 (3): 185-212 (2015)A machine learning approach for asperities' location identification., , , and . Evol. Syst., 10 (1): 41-50 (2019)