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Content Generation for Workforce Training., , , , , , and . CoRR, (2019)Guest Editors' Introduction: Moving Mixed Reality into the Real World., and . IEEE Computer Graphics and Applications, 25 (6): 22-23 (2005)Media studies, mobile augmented reality, and interaction design., , and . Interactions, 20 (1): 36-45 (2013)Supporting interaction in augmented reality in the presence of uncertain spatial knowledge., , and . UIST, page 111-114. ACM, (2005)(in)box with Malcom., , , and . Creativity & Cognition, page 455-456. ACM, (2009)Wizard of Oz support throughout an iterative design process., , , , , and . IEEE Pervasive Computing, 4 (4): 18-26 (2005)An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error., , and . IEEE Trans. Vis. Comput. Graph., 15 (2): 179-192 (2009)Art of defense: a collaborative handheld augmented reality board game., , , , and . Sandbox@SIGGRAPH, page 135-142. ACM, (2009)A non-photorealistic rendering framework with temporal coherence for augmented reality., , and . ISMAR, page 151-160. IEEE Computer Society, (2012)OSGAR: A Scene Graph with Uncertain Transformations., , and . ISMAR, page 6-15. IEEE Computer Society, (2004)