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Gamut Mapping for Motion Picture.

, , , and . CGIV/MCS, page 380-386. IS&T - The Society for Imaging Science and Technology, (2010)

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Method and simulation to study 3D crosstalk perception., , , , and . SD&A, volume 8288 of SPIE Proceedings, page 82880X. SPIE, (2012)Description and Evaluation of the Variability of Human Color Vision in an Anti-piracy Context., , and . CIC, page 49-55. Society for Imaging Science and Technology, (2009)Energy-aware images: Quality of Experience vs Energy Reduction., , , , and . MHV, page 46-51. ACM, (2023)Multiple Color Matches to Estimate Human Color Vision Sensitivities., , , and . ICISP, volume 8509 of Lecture Notes in Computer Science, page 18-25. Springer, (2014)3D stereo rendering challenges and techniques., , and . CISS, page 1-6. IEEE, (2010)Visual fatigue versus eye-movements., , and . SD&A, volume 8288 of SPIE Proceedings, page 828812. SPIE, (2012)Influence of an Edge Height on the Diffracted EM Field Distribution., , , , and . ICTON, page 1-4. IEEE, (2019)Camera-agnostic format and processing for light-field data., , , , and . ICME Workshops, page 7-12. IEEE Computer Society, (2017)Observer Variability in Color Image Matching on a LCD monitor and a Laser Projector., , , and . CIC, page 1-6. Society for Imaging Science and Technology, (2014)Correlation between a perspective distortion in a S3D content and the visual discomfort perceived., , and . SD&A, volume 8288 of SPIE Proceedings, page 82881L. SPIE, (2012)