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Design and evaluation of a novel out-of-reach selection technique for VR using iterative refinement., , , , , and . Comput. Graph., (2017)Magic Carpet: Interaction Fidelity for Flying in VR., , , and . IEEE Trans. Vis. Comput. Graph., 26 (9): 2793-2804 (2020)Creepy Tracker Toolkit for Context-aware Interfaces., , , , , , , and . ISS, page 191-200. ACM, (2017)Asymmetric Interaction between HMD Wearers and Spectators with a Large Display., , , , , and . VR Workshops, page 671-672. IEEE, (2020)A tablet-based 3D interaction tool for virtual engineering environments., , , , and . VRCAI, page 211-218. ACM, (2013)Using iterative refinement for out-of-reach selection in VR., , , , , and . SCCG, page 11:1. ACM, (2017)Promoting Reality Awareness in Virtual Reality through Proxemics., , , , , , and . VR, page 21-30. IEEE, (2021)TeleGate: Immersive Multi-User Collaboration for Mixed Reality 360°Video., , , , and . VR Workshops, page 532-533. IEEE, (2021)Surveying the Social Comfort of Body, Device, and Environment-Based Augmented Reality Interactions in Confined Passenger Spaces Using Mixed Reality Composite Videos., , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 7 (3): 113:1-113:25 (September 2023)The Passenger Experience of Mixed Reality Virtual Display Layouts in Airplane Environments., , , , and . ISMAR, page 265-274. IEEE, (2021)