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The effect of different difficulty adaptation strategies on enjoyment and performance in a serious game for memory training.

, , , and . SeGAH, page 1-8. IEEE Computer Society, (2014)

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Design and pilot evaluation of competitive and cooperative exercise games for arm rehabilitation at home., and . EMBC, page 4690-4694. IEEE, (2016)Difficulty adaptation in a competitive arm rehabilitation game using real-time control of arm electromyogram and respiration., , and . ICORR, page 857-862. IEEE, (2017)Dual-task performance in multimodal human-computer interaction: a psychophysiological perspective., , and . Multim. Tools Appl., 56 (3): 553-567 (2012)Guest Editorial: Toward Commercial Applications of Affective Computing., , , and . IEEE Trans. Affect. Comput., 8 (2): 145-147 (2017)Robotic rehabilitation tasks and measurements of psychophysiological responses., , , , , , and . ICRA, page 4360-4365. IEEE, (2010)Toward real-world evaluations of trunk exoskeletons using inertial measurement units., , , , , and . ICORR, page 483-487. IEEE, (2019)A survey of methods for data fusion and system adaptation using autonomic nervous system responses in physiological computing., , and . Interact. Comput., 24 (3): 154-172 (2012)Sensor Fusion in Assistive and Rehabilitation Robotics., and . Sensors, 20 (18): 5235 (2020)A survey of sensor fusion methods in wearable robotics., and . Robotics Auton. Syst., (2015)Physiological noise cancellation in fNIRS using an adaptive filter based on mutual information., , , , and . SMC, page 1836-1840. IEEE, (2014)