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Using rating arrays to estimate score distributions for player-versus-level matchmaking., и . FDG, стр. 12:1-12:8. ACM, (2019)Does Flight Path Context Matter? Impact on Worker Performance in Crowdsourced Aerial Imagery Analysis., , и . ISCRAM, ISCRAM Association, (2018)Predicting Human Computation Game Scores with Player Rating Systems., , и . ICEC, том 10507 из Lecture Notes in Computer Science, стр. 284-289. Springer, (2017)A Framework for Scientific Discovery through Video Games (dissertation, updated version).. ACM Books ACM / Morgan & Claypool, (2014)Verification games: making verification fun., , , , , , , и . FTfJP@ECOOP, стр. 42-49. ACM, (2012)The art of drafting: a team-oriented hero recommendation system for multiplayer online battle arena games., , , , , , и . RecSys, стр. 200-208. ACM, (2018)To Three or not to Three: Improving Human Computation Game Onboarding with a Three-Star System., и . CHI, стр. 5034-5039. ACM, (2017)Gamifying Research: Strategies, Opportunities, Challenges, Ethics., , , , , и . CHI Extended Abstracts, стр. 2421-2424. ACM, (2015)Blending Levels from Different Games using LSTMs., и . AIIDE Workshops, том 2282 из CEUR Workshop Proceedings, CEUR-WS.org, (2018)Level Difficulty and Player Skill Prediction in Human Computation Games., и . AIIDE, стр. 228-233. AAAI Press, (2017)