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Narratizing Disciplines and Disciplinizing Narratives: Games as 21st Century Curriculum.

, , , and . Int. J. Gaming Comput. Mediat. Simulations, 2 (1): 17-30 (2010)

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Other publications of authors with the same name

Theorizing and Measuring Collective Productive Disciplinary Engagement., , , , , , , , , and 8 other author(s). CSCL, International Society of the Learning Sciences, (2019)Transformative play: games as 21st century curriculum., , , , and . ICLS, page 93-100. International Society of the Learning Sciences / ACM DL, (2010)Heterogeneous reasoning in learning to model., and . J. Exp. Theor. Artif. Intell., 18 (2): 249-266 (2006)Narratizing Disciplines and Disciplinizing Narratives: Games as 21st Century Curriculum., , , and . Int. J. Gaming Comput. Mediat. Simulations, 2 (1): 17-30 (2010)Beyond inclusion: the imperative of criticality in CS education research., and . Comput. Sci. Educ., 30 (3): 249-253 (2020)Engaging Middle School-Aged Students in Classroom Science and Mathematics: Implications for Design and Research., , , , , , , , and . ICLS, International Society of the Learning Sciences, (2012)Designing for dispositions., and . ICLS (1), page 297-304. International Society of the Learning Sciences, (2008)Disrupting Learning: Changing Local Practice for Good., , , , , , and . ICLS, International Society of the Learning Sciences, (2014)Playful Mathematics Learning: Beyond Early Childhood and Sugar-Coating., , , , , , , , and . ICLS, International Society of the Learning Sciences, (2018)Conceptual play spaces and the quest atlantis project., , , , , , and . ICLS (3), page 190-197. International Society of the Learning Sciences, (2008)