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Indirect User Guidance by Pedestrians in Virtual Environments.

, , , and . ICAT-EGVE (Posters and Demos), page 7-8. Eurographics Association, (2021)

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DC Joint Locomotion with Virtual Agents in Immersive Environments.. VR, page 1375-1376. IEEE, (2019)The Impact of a Virtual Agent's Non-Verbal Emotional Expression on a User's Personal Space Preferences., , , , and . IVA, page 12:1-12:8. ACM, (2020)Immersive Sketching to Author Crowd Movements in Real-time., , , and . IVA, page 11:1-11:3. ACM, (2020)Who's next?: Integrating Non-Verbal Turn-Taking Cues for Embodied Conversational Agents., , , , , , , and . IVA, page 27:1-27:8. ACM, (2023)Towards a Graphical User Interface for Exploring and Fine-Tuning Crowd Simulations., , , and . VR Workshops, page 160-164. IEEE, (2020)Peers at work: Economic real-effort experiments in the presence of virtual co-workers., , , , , , , and . VR, page 301-302. IEEE Computer Society, (2017)Locomotion with Virtual Agents in the Realm of Social Virtual Reality.. VR, page 791-793. IEEE Computer Society, (2018)Do Prosody and Embodiment Influence the Perceived Naturalness of Conversational Agents' Speech?, , , , , , , and . ACM Trans. Appl. Percept., 18 (4): 21:1-21:15 (2021)Where Do They Go?: Overhearing Conversing Pedestrian Groups during Scene Exploration., , , and . IVA, page 59:1-59:3. ACM, (2023)Indirect User Guidance by Pedestrians in Virtual Environments., , , and . ICAT-EGVE (Posters and Demos), page 7-8. Eurographics Association, (2021)