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Neural circuits involved in imitation and perspective-taking., , and . NeuroImage, 31 (1): 429-439 (2006)Reappraisal and empathic perspective-taking - More alike than meets the eyes., , , , and . NeuroImage, (2022)Combining trunk movement and facial expression enhances the perceived intensity and believability of an avatar's pain expression., , and . Comput. Hum. Behav., (2020)The FUNii Database: A Physiological, Behavioral, Demographic and Subjective Video Game Database for Affective Gaming and Player Experience Research., , , , , , , and . ACII, page 1-7. IEEE, (2019)Functional cerebral reorganization following motor sequence learning through mental practice with motor imagery., , , , and . NeuroImage, 20 (2): 1171-1180 (2003)Neural processing of sensory and emotional-communicative information associated with the perception of vicarious pain., , , , , , , , and . NeuroImage, 63 (1): 54-62 (2012)Using Interactive Virtual Agents to Represent Non-prototypical Facial Configurations., , and . IVA, page 57:1-57:4. ACM, (2023)Toward dynamic pain expressions in avatars: Perceived realism and pain level of different action unit orders., , , and . Comput. Hum. Behav., (2019)The neural bases of cooperation and competition: an fMRI investigation., , , , and . NeuroImage, 23 (2): 744-751 (2004)FUNii: The Physio-Behavioural Adaptive Video Game., , , , , , , , and . HCI (15), volume 11580 of Lecture Notes in Computer Science, page 14-28. Springer, (2019)