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High-Quality Consistent Illumination in Mobile Augmented Reality by Radiance Convolution on the GPU.

, , and . ISVC (1), volume 9474 of Lecture Notes in Computer Science, page 574-585. Springer, (2015)

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Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications., , , and . PG (Short Papers, Posters, and Work-in-Progress Papers), page 65-66. Eurographics Association, (2021)Fast Multi-View Rendering for Real-Time Applications., , , , and . EGPGV@Eurographics/EuroVis, page 13-23. Eurographics Association, (2020)High-Quality Consistent Illumination in Mobile Augmented Reality by Radiance Convolution on the GPU., , and . ISVC (1), volume 9474 of Lecture Notes in Computer Science, page 574-585. Springer, (2015)