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An Introduction to Collaboration Meets Interactive Spaces.

, , and . Collaboration Meets Interactive Spaces, Springer, (2016)

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Envisioning the Emergency Operations Centre of the Future., , , and . Collaboration Meets Interactive Spaces, Springer, (2016)Evaluating X3D for use in software visualization., , , and . SOFTVIS, page 161-162. ACM, (2006)Teaching Agile Methods to Software Engineering Professionals: 10 Years, 1000 Release Plans., , and . XP, volume 283 of Lecture Notes in Business Information Processing, page 151-166. (2017)What Makes Agile Software Development Agile?, , , , , , , , , and 37 other author(s). CoRR, (2021)Code smells detection and visualization: A systematic literature review., , , and . CoRR, (2020)What Makes Agile Software Development Agile?, , , , , , , , , and 37 other author(s). IEEE Trans. Software Eng., 48 (9): 3523-3539 (2022)MRMAC: Mixed Reality Multi-user Asymmetric Collaboration., , , and . ISMAR, page 591-600. IEEE, (2023)Understanding 3D Mid-Air Hand Gestures with Interactive Surfaces and Displays: A Systematic Literature Review., , , , , and . BCS HCI, BCS, (2016)SourceVis: Collaborative software visualization for co-located environments., , , and . VISSOFT, page 1-10. IEEE Computer Society, (2013)Blocks, Blocks, and More Blocks-Based Programming., , and . PAINT@SPLASH, page 35-47. ACM, (2022)