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Effects of the rate of computer-mediated speech on emotion-related subjective and physiological responses.

, and . Behav. Inf. Technol., 24 (5): 365-373 (2005)

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The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events., , , , , , and . DiGRA Conference, (2005)Speakers versus Headphones: Preference, Valence, Arousal and Experience of Presence in Audio PDA News.. INTERACT, page 805-806. IOS Press, (2001)Mediated Cues of Group Emotion during Knowledge-Work Tasks: Effects on Subjective and Physiological Responses., , , and . Interact. Comput., 25 (1): 60-73 (2013)A Mobile and Desktop Application for Enhancing Group Awareness in Knowledge Work Teams., , , , and . HCI (3), volume 5612 of Lecture Notes in Computer Science, page 95-104. Springer, (2009)Emotionally Loaded Mobile Multimedia Messaging., , , , and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 476-486. Springer, (2004)The Effects of Transparency and Task Type on Trust, Stress, Quality of Work, and Co-Worker Preference During Human-Autonomous System Collaborative Work.. HRI (Companion), page 153-154. ACM, (2017)Transcendent experience in the use of computer-based media., , , and . NordiCHI, page 409-412. ACM, (2004)The Effects of Content Type and Presentation Style on User Experiences of Multimedia Content on a Tablet PC., , and . HCI (4), volume 6764 of Lecture Notes in Computer Science, page 466-475. Springer, (2011)Detecting and Identifying Real and Decoy Tanks in a Computer Screen: Evidence from Stimuli Sensitivity and Eye-Tracking.. HCI (37), volume 1088 of Communications in Computer and Information Science, page 108-112. Springer, (2019)Effects of the rate of computer-mediated speech on emotion-related subjective and physiological responses., and . Behav. Inf. Technol., 24 (5): 365-373 (2005)