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Scene consistency and spatial presence increase the sensation of self-motion in virtual reality.

, , , , and . APGV, volume 95 of ACM International Conference Proceeding Series, page 111-118. ACM, (2005)

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A Proposed Extension of the CODAM Model for Human Attention., , , , and . ISD, page 141-147. Springer, (2008)Do environmental characteristics predict spatial memory about unfamiliar environments?, , and . Spatial Cogn. Comput., 20 (1): 1-32 (2020)Selective Attention and Consciousness: Investigating Their Relation Through Computational Modelling., , , and . Cogn. Comput., 3 (1): 321-331 (2011)Imagined Perspective-Changing Within and Across Novel Environments., and . Spatial Cognition, volume 3343 of Lecture Notes in Computer Science, page 245-258. Springer, (2004)Participatory design and evaluation of virtual reality physical rehabilitation for people living with dementia., , , , , , , and . Virtual Real., 27 (1): 421-438 (March 2023)Does Body Orientation Matter When Reasoning about Depicted or Described Scenes?., and . Spatial Cognition, volume 5248 of Lecture Notes in Computer Science, page 8-21. Springer, (2008)A neurocomputational model of visual selective attention for human computer interface applications., , , and . IndiaHCI, page 107-110. ACM, (2011)A Game-Based Cognitive Assessment for Visuospatial Tasks: Evaluation in Healthy Adults., , , , , and . BIBE, page 1-5. IEEE, (2021)Authoring Virtual Crowds: A Survey., , , , , , and . Comput. Graph. Forum, 41 (2): 677-701 (2022)Computational Modeling of Visual Selective Attention Based on Correlation and Synchronization of Neural Activity., , and . AIAI, volume 296 of IFIP Advances in Information and Communication Technology, page 215-223. Springer, (2009)