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Optimizing stereo video formats for projection based virtual reality.

, , , , and . SIGGRAPH Abstracts and Applications, page 247. ACM, (1998)

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The Usable Intersection of PC Graphics and NTSC Video Recording., , and . IEEE Computer Graphics and Applications, 7 (10): 50-58 (1987)A practical guide to art/science collaborations., , and . SIGGRAPH Courses, page 20:1-20:55. ACM, (2013)EPIModules on a Geodesic: Toward 360° Light-Field Imaging., , , , , and . SD&A, page 1-6. Society for Imaging Science and Technology, (2019)Artists interfacing with technology: Basic concepts of digital creation., , , , and . SIGGRAPH, page 311-313. ACM, (1983)The ImmersaDesk3 - Experiences With A Flat Panel Display for Virtual Reality., , , , , , and . CoRR, (2023)Optimizing stereo video formats for projection based virtual reality., , , , and . SIGGRAPH Abstracts and Applications, page 247. ACM, (1998)CAVE2: a hybrid reality environment for immersive simulation and information analysis., , , , , , , , , and 4 other author(s). ERVR, volume 8649 of SPIE Proceedings, page 864903. SPIE, (2013)Camera Based Automatic Calibration for the Varrier-System., , , , and . CVPR Workshops, page 110. IEEE Computer Society, (2005)Quality Evaluation of Projection-Based VR Displays., and . CoRR, (2023)