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The impact of latency on perceptual judgments and motor performance in closed-loop interaction in virtual reality.

, , , , , , and . VRST, page 27-35. ACM, (2016)

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Sensorymotor Synergies: Fusion of Cutaneous Touch and Proprioception in the Perceived Hand Kinematics., , , , and . Human and Robot Hands, Springer, (2016)Within- and Cross-Modal Distance Information Disambiguate Visual Size-Change Perception., , , , , and . PLoS Comput. Biol., (2010)Navigation in the fingertip., , and . World Haptics, page 519-523. IEEE, (2013)Superimposed Skilled Performance in a Virtual Mirror Improves Motor Performance and Cognitive Representation of a Full Body Motor Action., , , , , and . Frontiers Robotics AI, (2019)Active Movement Reduces the Tactile Discrimination Performance., , and . Immersive Multimodal Interactive Presence, Springer, (2012)Motion Primitives of Dancing., , , , and . EuroHaptics, volume 5024 of Lecture Notes in Computer Science, page 838-843. Springer, (2008)Multi-digit Position and Force Coordination in Three- and Four-Digit Grasping., , , and . EuroHaptics (1), volume 8618 of Lecture Notes in Computer Science, page 101-108. Springer, (2014)Time and Causality: Mutual Constraints; Insights from Event and Time Perception, Motor Control, and Gaming., , , , , and . CogSci, cognitivesciencesociety.org, (2013)Two Hands Perceive Better Than One., and . EuroHaptics (2), volume 7283 of Lecture Notes in Computer Science, page 127-132. Springer, (2012)Survey on Haptic Feedback through Sensory Illusions in Interactive Systems., , , , and . ACM Comput. Surv., 56 (8): 194:1-194:39 (August 2024)