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Body Ownership of Virtual Avatars: An Affordance Approach of Telepresence., , , and . eNTERFACE, volume 425 of IFIP Advances in Information and Communication Technology, page 3-19. Springer, (2013)Towards the creation of a Gesture Library., , , and . EAI Endorsed Trans. Creative Technol., 2 (3): e3 (2015)Pro-Active Service Ecosystem Framework., and . Int. J. Computer Integrated Manufacturing, 26 (11): 1021-1041 (2013)Cascading Recognizers for Ambiguous Calligraphic Interaction ., , , , , and . SBM, page 63-72. Eurographics Association, (2004)Improving ns-3 emulation performance for fast prototyping of routing and SDN protocols: Moving data plane operations to outside of ns-3., , , and . Simul. Model. Pract. Theory, (2019)Aspect Based Sentiment Analysis Annotation Methodology for Group Decision Making Problems: An Insight on the Baseball Domain., , , , , and . WorldCIST (2), volume 469 of Lecture Notes in Networks and Systems, page 25-36. Springer, (2022)Power quality and long life education., , , and . ISIE, page 2224-2228. IEEE, (2014)Pro-Active Asset Entities in Collaborative Networks., and . DoCEIS, volume 314 of IFIP Advances in Information and Communication Technology, page 93-102. Springer, (2010)Games' "Social Tech Booster"., , , and . SGAMES, volume 161 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 119-126. Springer, (2015)Selection of Partners for a Virtual Enterprise., and . PRO-VE, volume 153 of IFIP Conference Proceedings, page 259-278. Kluwer, (1999)