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Understanding HCI Issues of Browser Game Playing in China - An Empirical Study., и . ICEIS (4), стр. 254-260. SciTePress, (2011)Developing Playability Heuristics Based on Nouns and Adjectives from Online Game Reviews., , , и . Int. J. Hum. Comput. Interaction, 33 (3): 241-253 (2017)Issues of ERP Upgrade in Public Sectors: A Case Study., , , , , и . HCI (3), том 8512 из Lecture Notes in Computer Science, стр. 754-763. Springer, (2014)Enough or Too Much in EMR Training and Education?, , , , и . HCI (1), том 10271 из Lecture Notes in Computer Science, стр. 234-244. Springer, (2017)Sensation Seeking, Self Forgetfulness, and Computer Game Enjoyment., и . HCI (9), том 5618 из Lecture Notes in Computer Science, стр. 632-641. Springer, (2009)Factors Affecting Online Game Players' Loyalty., и . HCI (14), том 5623 из Lecture Notes in Computer Science, стр. 197-206. Springer, (2009)Green IS in Education Industry: A Case Study., , , и . HCI (1), том 9731 из Lecture Notes in Computer Science, стр. 118-127. Springer, (2016)Gamification in Mobile Application Development Education., , и . HCI (30), том 11595 из Lecture Notes in Computer Science, стр. 404-413. Springer, (2019)An Efficient Compression Algorithm for Hyperspectral Images Based on Correlation Coefficients Adaptive Three Dimensional Wavelet Zerotree Coding., и . ICIP (2), стр. 341-344. IEEE, (2007)Three-way decisions of rough vague sets from the perspective of fuzziness., , , и . Inf. Sci., (2020)