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Modality specific assessment of video game player's experience using the Emotiv., , and . Entertain. Comput., (2015)Considerations for Designing Response Quantification Procedures in Non-traditional Psychophysiological Applications., , , , and . HCI (16), volume 5638 of Lecture Notes in Computer Science, page 479-487. Springer, (2009)Virtual humans for assisted health care., , , and . PETRA, volume 282 of ACM International Conference Proceeding Series, page 6. ACM, (2008)Objective Structured Clinical Interview Training using a Virtual Human Patient., , , , , , , and . MMVR, volume 132 of Studies in Health Technology and Informatics, page 357-362. IOS Press, (2008)Initial Validation of a Virtual Environment for Assessment of Memory Functioning: Virtual Reality Cognitive Performance Assessment Test., and . Cyberpsy., Behavior, and Soc. Networking, 11 (1): 17-25 (2008)Evaluation Approach for Post-stroke Rehabilitation Via Virtual Reality Aided Motor Training., , , , , and . HCI (17), volume 4566 of Lecture Notes in Computer Science, page 378-387. Springer, (2007)Visuospatial Processing and Learning Effects in Virtual Reality Based Mental Rotation and Navigational Tasks., , , , and . HCI (16), volume 8019 of Lecture Notes in Computer Science, page 75-83. Springer, (2013)Predicting Navigation Performance with Psychophysiological Responses to Threat in a Virtual Environment., , , , and . HCI (18), volume 8021 of Lecture Notes in Computer Science, page 129-138. Springer, (2013)Neurocognitive Workload Assessment Using the Virtual Reality Cognitive Performance Assessment Test., , , , and . HCI (17), volume 5639 of Lecture Notes in Computer Science, page 243-252. Springer, (2009)Inductive Transfer Learning for Handling Individual Differences in Affective Computing., and . ACII (2), volume 6975 of Lecture Notes in Computer Science, page 142-151. Springer, (2011)