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Experimental study of skeleton tracking abilities from microsoft kinect non-frontal views.

, , , , , and . 3DTV-Conference, page 1-4. IEEE, (2015)

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Editorial: Artificial Intelligence and Human Movement in Industries and Creation., , , , and . Frontiers Robotics AI, (2021)Automated detection and classification of nuclei in PAX5 and H&E-stained tissue sections of follicular lymphoma., , , , and . Signal Image Video Process., 11 (1): 145-153 (2017)Spatio-Temporal Flame Modeling and Dynamic Texture Analysis for Automatic Video-Based Fire Detection., , and . IEEE Trans. Circuits Syst. Video Technol., 25 (2): 339-351 (2015)Sign Language Communication Through an Interactive Mobile Application., , , , , , , , , and 3 other author(s). HCI (44), volume 1833 of Communications in Computer and Information Science, page 374-381. Springer, (2023)Mixed Reality, Gamified Presence, and Storytelling for Virtual Museums., , , , , , , , , and 7 other author(s). Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)Multi-sensor Technology and Fuzzy Logic for Dancer's Motion Analysis and Performance Evaluation within a 3D Virtual Environment., , , , and . HCI (4), volume 8513 of Lecture Notes in Computer Science, page 379-390. Springer, (2014)Body Motion Analysis for Emotion Recognition in Serious Games., , , , , , and . HCI (8), volume 9738 of Lecture Notes in Computer Science, page 33-42. Springer, (2016)Sign Language Recognition Based on Hand and Body Skeletal Data., , and . 3DTV-Conference, page 1-4. IEEE, (2018)Fire Detection from Images Using Faster R-CNN and Multidimensional Texture Analysis., , , and . ICASSP, page 8301-8305. IEEE, (2019)On Supporting Parkinson's Disease Patients: The i-Prognosis Personalized Game Suite Design Approach., , , , , , , , , and 2 other author(s). CBMS, page 521-526. IEEE Computer Society, (2017)