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In Body Experiences: Persuasion by Doing., , , , , and . BCSS@PERSUASIVE, volume 2340 of CEUR Workshop Proceedings, CEUR-WS.org, (2019)Multi-Perspective Persuasion by a Council of Virtual Coaches., , and . BCSS@PERSUASIVE, volume 2662 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Agents United: An Open Platform for Multi-Agent Conversational Systems., , , , , , , , , and 15 other author(s). IVA, page 17-24. ACM, (2021)VR4VRT: Virtual Reality for Virtual Rowing Training., , , , , and . CHI PLAY (Companion), page 388-392. ACM, (2020)Virtual Coaches for Healthy Lifestyle., , and . Toward Robotic Socially Believable Behaving Systems (II), volume 106 of Intelligent Systems Reference Library, Springer, (2016)"Go up in smoke": Feasibility and initial acceptance of a virtual environment to measure tobacco craving in vulnerable individuals., , , , and . SEGAH, page 1-8. IEEE, (2021)User preferences for multi-device context-aware feedback in a digital coaching system., , , and . J. Multimodal User Interfaces, 7 (3): 247-267 (2013)On the receptivity of employees to just-in-time self-tracking and eCoaching for stress management: a mixed-methods approach., , , , , , , and . Behav. Inf. Technol., 41 (7): 1398-1424 (2022)Feedback presentation for mobile personalised digital physical activity coaching platforms., , and . PETRA, page 64:1-64:8. ACM, (2013)Multimodal Interactive Dining with the Sensory Interactive Table: Two Use Cases., , , , , , , and . ICMI Companion, page 332-340. ACM, (2020)