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From Space to Stage: How Interactive Screens Will Change Urban Life., , , , and . Computer, 44 (6): 40-47 (2011)Visible - actionable - sustainable: sustainable interaction design in professional domains., , , , , and . CHI Extended Abstracts, page 2413-2416. ACM, (2011)Logical structure of a hypermedia newspaper., , , , and . Inf. Process. Manag., 33 (5): 599-614 (1997)Towards Emotionally Adapted Games based on User Controlled Emotion Knobs., , , and . DiGRA Conference, (2005)Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play?, , , , , and . Presence Teleoperators Virtual Environ., 15 (4): 381-392 (2006)The changing dynamics of television advertising., and . EuroITV, page 237-246. ACM, (2010)Climate persuasive services: changing behavior towards low-carbon lifestyles., , and . PERSUASIVE, volume 350 of ACM International Conference Proceeding Series, page 14. ACM, (2009)Lost lab of professor millennium: creating a pervasive adventure with augmented reality-based guidance., , , , and . Advances in Computer Entertainment, page 1:1-1:10. ACM, (2014)Explaining innovation with indicators of mobility and networks: Insights into central innovation nodes in Europe, , , , and . (October 2011)The influence of implicit and explicit biofeedback in first-person shooter games., , , , , and . CHI, page 859-868. ACM, (2010)