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Learning Options From Demonstrations: APac-ManCase Study., , , , и . IEEE Trans. Games, 10 (1): 91-96 (2018)Deriving Subgoals Autonomously to Accelerate Learning in Sparse Reward Domains., , и . AAAI, стр. 881-889. AAAI Press, (2019)A survey of procedural terrain generation techniques using evolutionary algorithms., , и . IEEE Congress on Evolutionary Computation, стр. 1-8. IEEE, (2012)Stress visualization in geometrically complex structures using Thermoelastic Stress Analysis and Augmented Reality., , , , , , , , и . VRST, стр. 78:1-78:2. ACM, (2023)Backwards Memory Allocation and Improved OIT., , и . PG (Short Papers), Eurographics Association, (2013)Evaluating micro-guidance sonification methods in manual tasks for Blind and Visually Impaired people., , и . OZCHI, стр. 260-271. ACM, (2022)An Improved Friction Model for Cloth Simulation., , и . PG (Short Papers), Eurographics Association, (2013)SCONE-GAN: Semantic Contrastive learning-based Generative Adversarial Network for an end-to-end image translation., , , , , , и . CVPR Workshops, стр. 1111-1120. IEEE, (2023)Cooking in the Dark: Exploring Spatial Audio as MR Assistive Technology for the Visually Impaired., , , , , , , , , и . INTERACT (5), том 12936 из Lecture Notes in Computer Science, стр. 318-322. Springer, (2021)Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game., , , , , , , , и . ACM Trans. Comput. Hum. Interact., 27 (1): 3:1-3:30 (2020)