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Learning Curve Analysis for Programming

, , and . Proceedings of the 2016 ACM Conference on International Computing Education Research - ICER \textquotesingle16, ACM Press, (2016)
DOI: 10.1145/2960310.2960333

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Investigating the Solution Space of an Open-Ended Educational Game Using Conceptual Feature Extraction., , , , , and . EDM, page 51-58. International Educational Data Mining Society, (2013)Using extracted features to inform alignment-driven design ideas in an educational game., , , and . CHI, page 3329-3338. ACM, (2014)Simulating Learning from Language and Examples., , , , and . AIED (Posters/Late Breaking Results/...), volume 1831 of Communications in Computer and Information Science, page 580-586. Springer, (2023)Support Designer-Teacher Collaboration in Educational Game Design Using Learning Science Principles., and . CHI PLAY, page 117-121. ACM, (2021)Speculative Game Design of Asymmetric Cooperative Games to Study Human-Machine Teaming., , , , and . FDG, page 77:1-77:4. ACM, (2023)Towards Natural Cognitive System Training Interactions: A Preliminary Framework., , , and . AAAI Spring Symposia, AAAI Press, (2018)The Apprentice Learner architecture: Closing the loop between learning theory and educational data., , , and . EDM, page 151-158. International Educational Data Mining Society (IEDMS), (2016)Assessing the Effects of Open Models of Learning and Enjoyment in a Digital Learning Game., , , , , and . Int. J. Artif. Intell. Educ., 32 (1): 120-150 (2022)Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design., , , , , , and . CoRR, (2022)GameAware Streaming Interfaces., , and . CHI PLAY Companion, page 248-253. ACM, (2023)