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Kniwwelino: A Microcontroller-based Platform Introducing Children to Programing and Electronics.

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Teachers' feedback on the end-user development of tangible systems., , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2017)Active Tangibles for Tabletop Interaction based on the Kniwwelino Prototyping Platform., , , , and . MuC, page 667-671. GI / ACM, (2019)Kniwwelino: A Lightweight and WiFi Enabled Prototyping Platform for Children., , , and . TEI, page 94-100. ACM, (2018)DeBORAh: A Web-Based Cross-Device Orchestration Layer., , , , , and . AVI, page 58:1-58:3. ACM, (2022)Teaching computational thinking with a tangible development platform: An exploratory field study at school with Kniwwelino., , , , and . Educ. Inf. Technol., 29 (4): 4935-4967 (March 2024)Enseigner la pensée informatique avec Kniwwelino : Étude exploratoire de terrain en milieu scolaire: Teaching Computational Thinking with Kniwwelino: Exploratory Field Study in School Settings., , , and . IHM, page 6:1-6:11. ACM, (2021)In the Footsteps of Henri Tudor: Creating Batteries on a Tangible Interactive Workbench., , and . ISS, page 252-259. ACM, (2017)Efficient Consumer Response. Zukunft im Handel Dt. Fachverl, Frankfurt am Main, (2000)Kniwwelino: A Microcontroller-based Platform Introducing Children to Programing and Electronics., and . ERCIM News, (2020)