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PlayIT: Game Based Learning Approach for Teaching Programming Concepts.

, , and . J. Educ. Technol. Soc., 19 (2): 5-17 (2016)

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Gender Diversity Population Simulations in an Extended Game of Life Context., , and . IEEE Access, (2019)Utilizing enterprise systems for managing enterprise risks., and . Comput. Ind., 64 (4): 476-483 (2013)Current stance on predictive analytics in higher education: opportunities, challenges and future directions., , , and . Interact. Learn. Environ., 31 (6): 3503-3528 (August 2023)Design from detail: Analyzing data from a global day of coderetreat., , and . Inf. Softw. Technol., (2016)A Longitudinal Journey with BYOD Classrooms: Issues of Access, Capability and Outcome Divides., , and . Australas. J. Inf. Syst., (2017)Moving beyond access and skills: Transformation in teaching and learning in a BYOD case., , , and . PACIS, page 109. (2017)Coderetreats: Reflective Practice and the Game of Life., , , and . IEEE Software, 31 (4): 58-64 (2014)Data quality challenges in educational process mining: building process-oriented event logs from process-unaware online learning systems., , , and . Int. J. Bus. Inf. Syst., 39 (4): 569-592 (2022)PlayIT: Game Based Learning Approach for Teaching Programming Concepts., , and . J. Educ. Technol. Soc., 19 (2): 5-17 (2016)Online Tracking: When Does it Become Stalking?, , and . Vietnam. J. Comput. Sci., 8 (4): 585-605 (2021)