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Real-time recognition and tracking for augmented reality books.

, , , , and . Comput. Animat. Virtual Worlds, 22 (6): 529-541 (2011)

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Face detection using a hybrid neural network model., and . SIP, page 280-284. IASTED/ACTA Press, (2005)Non-uniform image compression using a biologically motivated selective attention model., , , and . Neurocomputing, (2005)A Modified FMM Neural Network for Pattern Classification and Feature Analysis., and . Artificial Intelligence and Applications, page 773-778. IASTED/ACTA Press, (2005)Real-time sensor-fusion based indoor localization for mobile Augmented Reality., , , , , and . VSMM, page 184-191. IEEE, (2014)Efficient 3D content authoring framework based on mobile AR., , , , , and . VSMM, page 95-102. IEEE, (2012)Interactive MR game based on intelligent agent., , , and . Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 411. ACM, (2008)Easy humanoid motion generation from user demonstration using wearable interface., and . Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 151-154. ACM, (2008)A Multidimensional Histogram Equalization by Fitting an Isotropic Gaussian Mixture to a Uniform Distribution., and . ICIP, page 2865-2868. IEEE, (2006)D3: Recognizing dynamic scenes with deep dual descriptor based on key frames and key segments., , , and . Neurocomputing, (2018)Window capturing-based application sharing under heterogeneous window systems., and . Comput. Graph., 22 (2-3): 243-254 (1998)