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Smartphone-Based Gait Measurement Application for Exercise and Its Effects on the Lifestyle of Senior Citizens., , , , , и . INTERACT (3), том 9298 из Lecture Notes in Computer Science, стр. 80-98. Springer, (2015)Visuospatial Workload Measurement of an Interface Based on a Dual Task of Visual Working Memory Test., , , , , , , , и . AutomotiveUI, стр. 9-17. ACM, (2016)Inclusive Action Game Presenting Real-time Multimodal Presentations for Sighted and Blind Persons., , , , , , , и . ICMI, стр. 62-70. ACM, (2021)Lesson Learned from the Cases Utilizing Information Systems in Support Sites for Seniors in Japan - Helping Caregivers on Information Sharing by ICT and Seniors on Vitalizing Their Life by IoT., , , , , , и . HCI (25), том 12786 из Lecture Notes in Computer Science, стр. 203-212. Springer, (2021)Cognitive workload of in-car auditory-vocal interfaces on visuospatial sketchpad based on a dual task of visual pattern test., , , , , , , , и . SAC, стр. 2319-2327. ACM, (2019)Barrier-free walk: A social sharing platform of barrier-free information for sensory/physically-impaired and aged people., , , , , , , и . SMC, стр. 2927-2932. IEEE, (2012)Visuospatial working memory game and measured memory performances at various ages., , , , и . SMC, стр. 4538-4542. IEEE, (2016)Attitude to Use Information and Communication Technology in Older Adults Under "Stay Home" to Prevent COVID-19 Infection., , , , , , , и . HCI (29), том 13330 из Lecture Notes in Computer Science, стр. 541-554. Springer, (2022)Enriching IoT Web Application Experience by Integrating Containerized Edge Resource., , , , , , , , , и 2 other автор(ы). LifeTech, стр. 544-546. IEEE, (2022)Evaluation of IoT-Setting Method Among Senior Citizens in Japan., , , , , , , , , и 3 other автор(ы). HCI (25), том 12786 из Lecture Notes in Computer Science, стр. 278-292. Springer, (2021)