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TreePlus: Interactive Exploration of Networks with Enhanced Tree Layouts.

, , , , , , and . IEEE Trans. Vis. Comput. Graph., 12 (6): 1414-1426 (2006)

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End-user programming language: the CHI'92 workshop report., , and . ACM SIGCHI Bull., 25 (2): 46-50 (1993)Resolving the paradox of the active user: stable suboptimal performance in interactive tasks., and . Cogn. Sci., 28 (6): 901-935 (2004)A Simple Heuristic Successfully Used by Humans, Animals, and Machines: The Story of the RAF and Luftwaffe, Hawks and Ducks, Dogs and Frisbees, Baseball Outfielders and Sidewinder Missiles - Oh My!, and . Top. Cogn. Sci., 9 (2): 260-263 (2017)Adapting to the task environment: Explorations in expected value., , and . Cogn. Syst. Res., 6 (1): 27-40 (2005)Communicating Cognitive Science: Improving Awareness and Understanding Among People Who are Not Ourselves., , , , and . CogSci, cognitivesciencesociety.org, (2015)New Measures for the Fundamentals of Human Performance., , , , , and . CogSci, cognitivesciencesociety.org, (2020)Tetris: Exploring Human Strategies via Cross Entropy Reinforcement Learning Models., , and . CogSci, cognitivesciencesociety.org, (2014)Composition and Control of Integrated Cognitive Systems.. Integrated Models of Cognitive Systems, Oxford University Press, (2007)State Definition in the Tetris Task: Designing a Hybrid Model of Cognition., and . ICCM, page 394-395. (2004)Basic Objects in Natural Categories, , , , and . Cognitive Psychology, 8 (3): 382--439 (July 1976)