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Increasing Accessibility of Online Board Games to Visually Impaired People via Machine Learning and Textual/Audio Feedback: The Case of "Quantik".

, , , , , and . INTETAIN, volume 560 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 167-177. Springer, (2023)

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Mobile Recommender Apps with Privacy Management for Accessible and Usable Technologies., and . AAATE Conf., volume 242 of Studies in Health Technology and Informatics, page 630-637. IOS Press, (2017)Design of Web-Based Tools to Study Blind People's Touch-Based Interaction with Smartphones., , , and . HCI (27), volume 528 of Communications in Computer and Information Science, page 7-12. Springer, (2015)Structured audio podcasts via web text-to-speech system., , , and . WWW, page 1281-1284. ACM, (2010)Testing google ionterfaces modified for the blind., , , and . WWW, page 873-874. ACM, (2006)Learning by e-Learning: Breaking Down Barriers and Creating Opportunities for the Visually-Impaired., and . HCI (7), volume 4556 of Lecture Notes in Computer Science, page 687-696. Springer, (2007)Supporting Web Usability for Vision Impaired Users., , and . User Interfaces for All, volume 3196 of Lecture Notes in Computer Science, page 242-253. Springer, (2004)Evaluating a modified Google user interface via screen reader., , , and . Universal Access in the Information Society, 7 (3): 155-175 (2008)Enriching web information scent for blind users., , and . ASSETS, page 123-130. ACM, (2009)Analyzing visually impaired people's touch gestures on smartphones., , , and . Multimedia Tools Appl., 76 (4): 5141-5169 (2017)Vibrotactile feedback to aid blind users of mobile guides., , and . J. Vis. Lang. Comput., 20 (5): 305-317 (2009)