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Другие публикации лиц с тем же именем

Persistent realtime building interior generation., , и . Sandbox@SIGGRAPH, стр. 179-186. ACM, (2006)Efficient SIFT matching from keypoint descriptor properties., и . WACV, стр. 1-7. IEEE Computer Society, (2009)Registration of Modern and Historic Imagery for Timescape Creation., и . CRV, стр. 124-131. IEEE Computer Society, (2016)A PCA-Based Binning Approach for Matching to Large SIFT Database., и . CRV, стр. 9-16. IEEE Computer Society, (2010)Distinguishing games, serious games, and training simulators on the basis of intent., и . Future Play, стр. 9-10. ACM, (2009)Gesture recognition using Markov Systems and wearable wireless inertial sensors., и . IEEE Trans. Consumer Electronics, 61 (4): 429-437 (2015)Feature Matching for Aligning Historical and Modern Images., и . Int. J. Comput. Their Appl., 21 (3): 188-201 (2014)An evaluation of personality type pairings to improve video game enjoyment., , и . SIGGRAPH Posters, стр. 16:1. ACM, (2014)Personalizing Gameful Elements in Social Exergames: An Exploratory Study., , , , и . FDG, стр. 44:1-44:6. ACM, (2021)Modelling Information Flow and Situational Awareness in Wild Fire Response Operations., , и . HCI (5), том 9735 из Lecture Notes in Computer Science, стр. 11-19. Springer, (2016)