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Accelerating Hair Rendering by Learning High-Order Scattered Radiance., , , , , , , и . Comput. Graph. Forum, 42 (4): i-x (июля 2023)A Realistic Multi-scale Surface-based Cloth Appearance Model., , , , , , и . SIGGRAPH (Conference Paper Track), стр. 89. ACM, (2024)Analytic Tangent Irradiance Environment Maps for Anisotropic Surfaces., , , и . Comput. Graph. Forum, 31 (4): 1501-1508 (2012)CG crowds: the emergence of the digital extra., , , , и . SIGGRAPH Abstracts and Applications, стр. 122-123. ACM, (1999)Rendering Evolution at Industrial Light & Magic.. Rendering Techniques, стр. 19-22. Eurographics Association, (2004)High-Res Facial Appearance Capture from Polarized Smartphone Images., , , , и . CVPR, стр. 16836-16846. IEEE, (2023)Crowd and group animation., , , , , и . SIGGRAPH Course Notes, стр. 34. ACM, (2004)Implementing a skin BSSRDF: (or several...).. SIGGRAPH Courses, стр. 4. ACM, (2005)Human Hair Inverse Rendering using Multi-View Photometric data., , , , и . EGSR (DL), стр. 179-190. Eurographics Association, (2021)"Re-shade this!": production focus on changes to character shading pipeline in pixar's 'finding dory'., и . SIGGRAPH ASIA Computer Animation Festival, стр. 51:1. ACM, (2016)