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IEEE VR Tutorial: Walking Through Virtual Worlds, , and . Courses Notes IEEE Press, (2010)accepted.Learning in and from humans: recalibration makes (the) perfect sense.. ICMI, page 229-230. ACM, (2011)Digit Position and Force Synergies During Unconstrained Grasping., , , and . Human and Robot Hands, Springer, (2016)Active Movement Reduces the Tactile Discrimination Performance., , and . Immersive Multimodal Interactive Presence, Springer, (2012)Superimposed Skilled Performance in a Virtual Mirror Improves Motor Performance and Cognitive Representation of a Full Body Motor Action., , , , , and . Frontiers Robotics AI, (2019)The neural mechanisms of reliability weighted integration of shape information from vision and touch., , , , , , , and . NeuroImage, 60 (2): 1063-1072 (2012)Noise, multisensory integration, and previous response in perceptual disambiguation., and . PLoS Comput. Biol., (2017)Multi-digit Position and Force Coordination in Three- and Four-Digit Grasping., , , and . EuroHaptics (1), volume 8618 of Lecture Notes in Computer Science, page 101-108. Springer, (2014)Motion Primitives of Dancing., , , , and . EuroHaptics, volume 5024 of Lecture Notes in Computer Science, page 838-843. Springer, (2008)Two Hands Perceive Better Than One., and . EuroHaptics (2), volume 7283 of Lecture Notes in Computer Science, page 127-132. Springer, (2012)