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Game Accessibility Guidelines and WCAG 2.0 - A Gap Analysis.

, , , and . ICCHP (1), volume 10896 of Lecture Notes in Computer Science, page 270-279. Springer, (2018)

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Balancing game universes for playing without sight or hearing., , , , , and . AAATE Conf., volume 217 of Studies in Health Technology and Informatics, page 372-377. IOS Press, (2015)Design of a Game Community Based Support System for Cognitive Game Accessibility., , , , and . ArtsIT/DLI, volume 229 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 238-247. Springer, (2017)Interactive Painting Volumetric Cloud Scenes with Simple Sketches Based on Deep Learning., , , , and . HSI, page 1-6. IEEE, (2022)A Study on Gaze Control - Game Accessibility Among Novice Players and Motor Disabled People., and . ICCHP (1), volume 12376 of Lecture Notes in Computer Science, page 205-216. Springer, (2020)Eyes can draw: A high-fidelity free-eye drawing method with unimodal gaze control., , , , and . Int. J. Hum. Comput. Stud., (2023)Game Accessibility Guidelines and WCAG 2.0 - A Gap Analysis., , , and . ICCHP (1), volume 10896 of Lecture Notes in Computer Science, page 270-279. Springer, (2018)Towards Sustainable Inclusive Game Design Processes., , and . ArtsIT/DLI, volume 328 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 390-396. Springer, (2019)Supporting Sustainability Through Collaborative Awareness Raising - A Case of Sri Lankan Telecentres., , , , and . ICT4D, volume 504 of IFIP Advances in Information and Communication Technology, page 410-421. (2017)Evaluation and Redesign of a Curriculum Framework for Education About Game Accessibility., and . ICEC, volume 9926 of Lecture Notes in Computer Science, page 217-222. Springer, (2016)Activities to Support Sustainable Inclusive Game Design Processes., , and . EAI Endorsed Trans. Creative Technol., 6 (20): e4 (2020)