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GoodVybesConnect: A Real-Time Haptic Enhanced Tele-Rehabilitation System for Massage Therapy.

, , , , , , and . UCAmI (1), volume 10069 of Lecture Notes in Computer Science, page 487-496. (2016)

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GoodVybesConnect: A Real-Time Haptic Enhanced Tele-Rehabilitation System for Massage Therapy., , , , , , and . UCAmI (1), volume 10069 of Lecture Notes in Computer Science, page 487-496. (2016)WSN-DD: A Wireless Sensor Network Deployment Design Tool., and . BICOD, volume 10365 of Lecture Notes in Computer Science, page 146-152. Springer, (2017)Logic-Driven Learning: An Interactive Video Game to Foster Software Engineering., , and . ENC, page 1-5. IEEE, (2023)A Serious Game Proposal to Reinforce Reading Comprehension in Scholars., , , , and . HCI-COLLAB, volume 1114 of Communications in Computer and Information Science, page 30-41. Springer, (2019)Exploring Technological Education: An Augmented Reality Sandbox., , and . CISETC, volume 3691 of CEUR Workshop Proceedings, page 712-719. CEUR-WS.org, (2023)Global Snapshot File Tracker., , , and . ICAI, volume 942 of Communications in Computer and Information Science, page 90-104. Springer, (2018)Identification of the Personal Skills Using Games., , and . EuroSPI (1), volume 1890 of Communications in Computer and Information Science, page 84-95. Springer, (2023)Capacity of Desktop Clouds for Running HPC Applications: A Revisited Analysis., , , and . ICAI, volume 1051 of Communications in Computer and Information Science, page 257-268. Springer, (2019)BETO Emotion Analysis of Facebook Users Reacting to Major Media Outlets in Costa Rica., , , , and . TransAI, page 107-111. IEEE, (2021)Analysis of Atomic Manipulation Tasks in Human-Shared Scenarios (A Kitchen and A Collaborative Workshop Table) for a Humanoid Robot., and . IWOBI, page 1-9. IEEE, (2018)