Author of the publication

"It"+"I": Virtual Embodiments as Hybrid Experiences.

, , and . EGVE/EuroVR, page 91-94. Eurographics Association, (2013)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Questioning the use of virtual reality in the assessment of the physical impacts of real-task gestures and tasks., , and . VSMM, page 1-10. IEEE, (2017)Investigating intermittent stereoscopy: its effects on perception and visual fatigue., and . SD&A, page 1-9. Society for Imaging Science and Technology, (2016)Eyestrain impacts on learning job interview with a serious game in virtual reality: a randomized double-blinded study., , , , , and . VRST, page 15:1-15:12. ACM, (2018)Gestural Recognition by a Four-Kinect Module in a CAVE "Le SAS"., , , and . RoCHI, page 111-114. Matrix Rom, (2015)Visual Fatigue Reduction for Immersive Stereoscopic Displays by Disparity, Content, and Focus-Point Adapted Blur., , and . IEEE Trans. Ind. Electron., 59 (10): 3998-4004 (2012)Integrating a Grasp Exoskeleton Into a String-Based Interface for Human-Scale Interactions., , , , and . J. Comput. Inf. Sci. Eng., (2008)Système de réduction de contraintes physiologiques pour une cohérence sensori-motrice en réalité virtuelle.. (2020)Development of a String-Based Haptic Interface by Using a Hybrid Control Approach., , and . WHC, page 488-493. IEEE Computer Society, (2007)Investigating Cyclical Stereoscopy Effects Over Visual Discomfort and Fatigue in Virtual Reality While Learning., , , , and . ISMAR, page 328-338. IEEE, (2019)Real-time adaptive blur for reducing eye strain in stereoscopic displays., , and . ACM Trans. Appl. Percept., 9 (2): 9:1-9:18 (2012)