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"Invisible Illness Is No Longer Invisible": Making Social VR Avatars More Inclusive for Invisible Disability Representation.

, , , , and . ASSETS, page 73:1-73:4. ACM, (2023)

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Social Media through Voice: Synthesized Voice Qualities and Self-presentation., , , , , , , and . Proc. ACM Hum. Comput. Interact., 5 (CSCW1): 161:1-161:21 (2021)Co-Designing Systems to Support Blind and Low Vision Audio Description Writers., and . ASSETS, page 74:1-74:3. ACM, (2022)Beyond Audio Description: Exploring 360° Video Accessibility with Blind and Low Vision Users Through Collaborative Creation., , and . ASSETS, page 50:1-50:17. ACM, (2023)CompareCFG: Providing Visual Feedback on Code Quality Using Control Flow Graphs., , , and . ITiCSE, page 493-499. ACM, (2020)"Vulnerable, Victimized, and Objectified": Understanding Ableist Hate and Harassment Experienced by Disabled Content Creators on Social Media., , , and . CHI, page 744:1-744:19. ACM, (2024)"It's Kind of Context Dependent": Understanding Blind and Low Vision People's Video Accessibility Preferences Across Viewing Scenarios., , , , and . CHI, page 897:1-897:20. ACM, (2024)"Invisible Illness Is No Longer Invisible": Making Social VR Avatars More Inclusive for Invisible Disability Representation., , , , and . ASSETS, page 73:1-73:4. ACM, (2023)Exploring Interactive Sound Design for Auditory Websites., , , , , , , and . CHI, page 222:1-222:16. ACM, (2022)"Easier or Harder, Depending on Who the Hearing Person Is": Codesigning Videoconferencing Tools for Small Groups with Mixed Hearing Status., , , , , , and . CHI, page 780:1-780:15. ACM, (2023)ARtivism: AR-Enabled Accessible Public Art and Advocacy.. CoRR, (2024)