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An Empirical Study of License Violations in Open Source Projects.

, , , , and . SEW, page 168-176. IEEE Computer Society, (2012)

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Deterring Cheating in Online Environments, , , , and . ACM Trans. Comput.-Hum. Interact., (September 2015)ASL Sea Battle: Gamifying Sign Language Data Collection., , , , , and . CHI, page 271:1-271:13. ACM, (2021)Learnings from an Ongoing Deployment of an IVR-based Platform for Voter Awareness., , , , and . CSCW Companion, page 257-261. ACM, (2019)Exploring Collection of Sign Language Videos through Crowdsourcing., , , , and . Proc. ACM Hum. Comput. Interact., 6 (CSCW2): 1-24 (2022)An Empirical Study of License Violations in Open Source Projects., , , , and . SEW, page 168-176. IEEE Computer Society, (2012)Learn2Earn: Using Mobile Airtime Incentives to Bolster Public Awareness Campaigns., , , , , and . Proc. ACM Hum. Comput. Interact., 3 (CSCW): 49:1-49:20 (2019)Interactive DVDs as a platform for education., , and . ICTD, page 14:1-14:10. ACM, (2010)Avatar: Enabling Immersive Collaboration via Live Mobile Video., , and . AltMM@MM, page 9-14. ACM, (2018)Using Mobile Airtime Credits to Incentivize Learning, Sharing and Survey Response: Experiences from the Field., , , , and . COMPASS, page 254-264. ACM, (2020)Exploring Crowdsourced Work in Low-Resource Settings., , , , , and . CHI, page 381. ACM, (2019)