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Introducing Classroom Cloudlet: a mobile, tangible, and transparent approach to Internet of Things education., , , , и . IDC, стр. 740-744. ACM, (2023)Introducing the Intranet of Things for Education., и . FabLearn/MakeEd, стр. 21:1-21:3. ACM, (2022)MakeCode and CODAL: intuitive and efficient embedded systems programming for education., , , , , и . LCTES, стр. 19-30. ACM, (2018)Physical Computing: A Key Element of Modern Computer Science Education., , , и . Computer, 53 (4): 20-30 (2020)Plug-and-play Physical Computing with Jacdac., , , , , , , , , и 2 other автор(ы). Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 6 (3): 110:1-110:30 (2022)Rendezvous: supporting real-time collaborative mobile gaming in high latency environments., и . Advances in Computer Entertainment Technology, стр. 310-313. ACM, (2005)A comparison of network and application layer multicast for mobile IPv6 networks., , и . MSWiM, стр. 58-65. ACM, (2003)Proximity Sensing Using IEEE 802.15.4 Radios., , , и . EuroSSC, том 4272 из Lecture Notes in Computer Science, стр. 248-249. Springer, (2006)Mobile 4-in-6: A Novel Mechanism for IPv4/v6 Transitioning., и . IDMS, том 2158 из Lecture Notes in Computer Science, стр. 205-212. Springer, (2001)Energy in Schools: Empowering Children to Deliver Behavioural Change for Sustainability., , , и . IDC, стр. 308-314. ACM, (2022)