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A novel scalable hybrid architecture for MMOG.

, , and . ICME Workshops, page 1-6. IEEE Computer Society, (2013)

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Evaluation of a Quadric-Based Surface adaptive LOD for MPEG-4 FA., , , , and . CCNC, page 497-501. IEEE, (2012)Topologies for combining the internet of things and serious games., , , , and . J. Intell. Fuzzy Syst., 31 (5): 2685-2696 (2016)Experimental Analysis of Cost-Effective Mobile Sensing Technologies for Activity Analytics in Elderly Care., , , , and . HPCC/SmartCity/DSS, page 1442-1448. IEEE, (2018)Hybrid Client-Server, Peer-to-Peer framework for MMOG., , , and . ICME, page 1558-1563. IEEE Computer Society, (2010)Experiments in stochastic computation for high-dimensional graphical models, , , , , and . Statistical Science, 20 (4): 388--400 (2005)Automated Procedural Generation of Urban Environments Using Open Data for City Visualisation., , , , and . ICIG (3), volume 9219 of Lecture Notes in Computer Science, page 545-551. Springer, (2015)Homura and Net-Homura: The creation and web-based deployment of cross-platform 3D games., , , and . ICUMT, page 1-8. IEEE, (2009)A novel scalable hybrid architecture for MMOG., , and . ICME Workshops, page 1-6. IEEE Computer Society, (2013)Survey and Evaluation of Mpeg-4 Based 3D Character Animation Frameworks., , , and . VS-GAMES, page 1-8. IEEE Computer Society, (2013)Diagnostics for Time Series Analysis, , and . Journal of Time Series Analysis, 20 (3): 309--330 (121 05 1999)doi: 10.1111/1467-9892.00139.