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Designing a Dementia-Informed, Accessible, Co-located Gaming Platform for Diverse Older Adults with Dementia, Family and Carers.

, , , , , , , и . HCI (26), том 12787 из Lecture Notes in Computer Science, стр. 58-77. Springer, (2021)

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Your Body of Water: A Display that Visualizes Aesthetic Heart Rate Data from a 3D Camera., , и . TEI, стр. 286-291. ACM, (2018)Accessible Play in Everyday Spaces: Mixed Reality Gaming for Adult Powered Chair Users., , , , , , и . ACM Trans. Comput. Hum. Interact., 23 (2): 12:1-12:28 (2016)Designing a Dementia-Informed, Accessible, Co-located Gaming Platform for Diverse Older Adults with Dementia, Family and Carers., , , , , , , и . HCI (26), том 12787 из Lecture Notes in Computer Science, стр. 58-77. Springer, (2021)Body Editing: Dance Biofeedback Experiments in Apperception., , , и . HCI (2), том 9732 из Lecture Notes in Computer Science, стр. 49-60. Springer, (2016)Mobile experience lab: body editing., и . Mobile HCI, стр. 439-442. ACM, (2014)ABLE: An Arts-Based, Interactive Physical Therapy Platform for Seniors with Dementia and Frailty., , и . HCI (29), том 851 из Communications in Computer and Information Science, стр. 140-148. Springer, (2018)Off the couch and out of the hospital, mobile applications for acceptance and commitment therapy., , , и . Mobile HCI, стр. 431-434. ACM, (2014)ABLE Family: Remote, Intergenerational Play in the Age of COVID-19., , , , , , , и . HCI (39), том 1421 из Communications in Computer and Information Science, стр. 558-565. Springer, (2021)Employing Interdisciplinary Approaches in Designing with Fragile Older Adults; Advancing ABLE for Arts-Based Rehabilitative Play and Complex Learning., , , , , , , и . HCI (27), том 11592 из Lecture Notes in Computer Science, стр. 3-21. Springer, (2019)ABLE Music: Arts-Based Exercise Enhancing LongEvity., , , , , , , и . HCI (49), том 1294 из Communications in Computer and Information Science, стр. 450-454. Springer, (2020)