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Eye-based driver state monitor of distraction, drowsiness, and cognitive load for transitions of control in automated driving.

, , , , , and . SMC, page 1981-1982. IEEE, (2016)

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Playing Transportation Seriously: Applications of Serious Games to Artificial Transportation Systems., , , and . IEEE Intelligent Systems, 28 (4): 107-112 (2013)Drowsiness in Conditional Automation: Proneness, diagnosis and driving performance effects., , and . ITSC, page 873-878. IEEE, (2016)Smartphone sensor platform to study traffic conditions and assess driving performance., , , and . ITSC, page 2596-2601. IEEE, (2014)Handling Mobility on a QoS-Aware Service-based Framework for Mobile Systems., , , and . EUC, page 97-104. IEEE Computer Society, (2010)Driver Capability Monitoring in Highly Automated Driving: From State to Capability Monitoring., , and . ITSC, page 2329-2334. IEEE, (2015)Collaborative system to investigate mental models: The information architecture automatic tool (IAAT)., and . CTS, page 616-621. IEEE, (2014)Challenges using portable devices during Conditional Automation., and . ITSC, page 2029-2033. IEEE, (2016)Forward collision warning systems using heads-up displays: Testing usability of two new metaphors., , , , and . Intelligent Vehicles Symposium, page 1-6. IEEE, (2013)IC-DEEP: A serious games based application to assess the ergonomics of in-vehicle information systems., , and . ITSC, page 1809-1814. IEEE, (2012)Studying the driving performance of drivers with children aboard by means of a framework for flexible experiment configuration., , and . Intelligent Vehicles Symposium, page 7-12. IEEE, (2014)