Author of the publication

Exergames for Parkinson's Disease Patients: How Participatory Design Led to Technology Adaptation.

, , , , , and . ICIMTH, volume 251 of Studies in Health Technology and Informatics, page 78-81. IOS Press, (2018)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

On Enhancing Blended-Learning Scenarios through Fuzzy Logic-based Modeling of Users' LMS Quality of Interaction - The Rare & Contemporary Dance Paradigms., , and . VISAPP (2), page 765-772. SciTePress, (2014)Cross-Course and Multi-course Sentiment Classification of Student Posts., , , , , , , and . BFAL, volume 12462 of Lecture Notes in Computer Science, page 55-65. Springer, (2020)FuzzyQoI-Based Estimation of the Quality of Interaction in Online Learning Amid Covid-19: A Greek Case-Study., , , and . TECH-EDU, volume 1384 of Communications in Computer and Information Science, page 249-262. Springer, (2020)Exergames for Parkinson's Disease Patients: How Participatory Design Led to Technology Adaptation., , , , , and . ICIMTH, volume 251 of Studies in Health Technology and Informatics, page 78-81. IOS Press, (2018)Using Art and Technology to support Geometry Learning for All: A Conceptual Instructional Design., , , , , , , , , and . DSAI, page 179-186. ACM, (2018)Mobile devices in lifelong learning: Setting a research agenda., , and . TISHW, page 1-7. IEEE, (2018)Innovative interventions for Parkinson's disease patients using iPrognosis games: an evaluation analysis by medical experts., , , , , , , , , and 8 other author(s). PETRA, page 39:1-39:8. ACM, (2020)Towards an Enhanced Learning Management System for Blended Learning in Higher Education Incorporating Distinct Learners' Profiles., and . J. Educ. Technol. Soc., 17 (1): 307-319 (2014)Multisensed Emotions as Adaptation Controllers in Human-to-Serious NeuroGames Communication., , and . IEEE Commun. Mag., 61 (10): 38-44 (October 2023)MindOfMine: A Brain-Based Serious Game Approach for Supporting Cognitive Deficits in Mental Disorders., , , , , , and . SeGAH, page 1-4. IEEE, (2023)