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Другие публикации лиц с тем же именем

Fractal Color Compression in the L*a*b* Uniform Color Space., и . Data Compression Conference, стр. 540. IEEE Computer Society, (1998)Seamster: Inconspicuous Low-Distortion Texture Seam Layout., и . IEEE Visualization, стр. 291-298. IEEE Computer Society Press, (2002)Snaxels on a plane., и . NPAR, стр. 35-42. ACM, (2011)The CAVE: audio visual experience automatic virtual environment, , , , и . Commun. ACM, 35 (6): 64–72 (01.06.1992)A Lipschitz Method for Accelerated Volume Rendering., и . VVS, стр. 107-114. ACM, (1995)Two Algorithms for Fast Reclustering of Dynamic Meshed Surfaces., и . Symposium on Geometry Processing, том 71 из ACM International Conference Proceeding Series, стр. 224-234. Eurographics Association, (2004)Guaranteeing the topology of an implicit surface polygonization for interactive modeling., и . SIGGRAPH, стр. 279-286. ACM, (1997)SVGPU: real time 3D rendering to vector graphics formats., , и . High Performance Graphics, стр. 13-21. Eurographics Association, (2016)Using the CW-complex to represent the topological structure of implicit surfaces and solids.. SIGGRAPH Courses, стр. 52. ACM, (2005)Perlin Noise Pixel Shaders.. Workshop on Graphics Hardware, стр. 87-94. The Eurographics Association, (2001)